A downloadable game

This project is a one-week school assignment, developed by a team of three, with the goal of creating a small playable prototype focused on applying core Game Design and Level Design techniques.

The main objective was not to produce a polished game, but to build a functional gameplay experience allowing a short walkthrough of a few minutes, designed to validate ideas quickly through playtesting.

During production, we focused on:

  • Mission prototyping, using multiple Blueprints to create modular proto-missions
  • Advanced level blocking, ensuring readable spaces and smooth player navigation
  • Gameplay flow and pacing, guiding the player naturally through the environment
  • Rapid iteration to test mechanics and level structure within a short production timeframe

The level was designed to support a clear progression, with a strong emphasis on player guidance through spatial design, rather than relying heavily on UI or scripted instructions.

This prototype serves as a proof of concept, demonstrating how mission logic, level layout, and gameplay systems can work together to create a coherent and engaging short experience.

Project Type: School project
Team Size: 3
Production Time: 1 week
Focus: Game Design, Level Design, Mission Prototyping, Blocking

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